Here is the decklist I used in the April Ladder:
Keep in mind that blade flurry was 2 mana pre-nerf.
The point of the deck was to deceptively flood the board with cheap, expendable mechs, efficiently trade with Hero Power/Deadly Poison to save more mechs and use Blade Flurry as a panic button or to get rid of taunts along with Sap and Eviscerate. I say "deceptively" because the real star of the show was Flying Machine. If he survived while other more scary looking mechs died to attrition, my opponents lived to regret ignoring him. The reason for this is that with his windfury ability, he was an excellent source of burst damage paired with even a single Cold Blood. If I got both Cold Bloods and a Reversing Switch (from Clockwork Gnome or Mechanical Yeti) or a +2/+2 or two from Iron Sensei, it was usually lights out.
Note that I could have used Cogmaster's Wrench quite effectively, but I did not have any in my collection.
I'm not pretending this is a meta-busting deck, but it sure was fun to play!
The decks it struggled most against were all the Warlock decks. It did fairly well against all others except Freeze Mage. It absolutely wrecked Combo Druid, which is what made me love it so much.
In terms of Mulligans, it was pretty hard to avoid having on curve plays no matter what came up. That being said, I often favoured keeping Clockwork Gnome for the spare part (to give to Flying Machine later on), Mech Warper, Goblin Auto-Barber and Annoy-o-Tron if possible. Gorilla Bots, Mechanical Yetis and Dr. Boom were pretty much auto-replaced as were all spells except Deadly Poison (which helped with early game tempo).
Sadly, with the nerf to Blade Flurry, this deck's board clearing capability is severely reduced and, with the Whispers of the Old Gods expansion coming out, we are going to say goodbye to the mech tribe anyway.
It was fun while it lasted. Let's see how the expansion shakes up the meta!


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